SPH for Weakly Compressible Fluids

In winter 2014, I took a course on physically-based simulation, and had the opportunity to work on a fluid simulator project. I finally found some time to organize my work and upload it to GitHub. The project outlines two notable methods in fluid simulation using Smoothed Particle Hydrodynamics (SPH): "Particle-Based Fluid Simulation for Interactive Applications" by M. Muller, D. Charypar and M. Gross "Weakly Compressible SPH for Free Surface Flows" by M. Becker, M. Teschner A partial implementation of the Implicit Incompressible SPH method developed by M. Ihmsen et al. can also be found in the codebase. I'm not planning »