Ray Tracer Project

I implemented a ray tracer with rigid body dynamics for my final CS488 project. Unfortunately I didn't have time to complete collision detection for all primitives, and could only demonstrate colliding spheres. Ray Tracer with Rigid Body Dynamics Table of Contents Dynamic Objects Rigid Body Collisions Texture Mapping Bump Mapping Multi-threaded Rendering Intensity Threshold Optimization Antialiasing Additional Primitives Constructive Solid Geometry Rube Goldberg machine Objective 1 & 2: Dynamic Objects Example of two spheres colliding Objective 3: Texture Mapping The images show texture mapping for all primitives, a simple mesh (background) and a CSG object. No antialiasing, but with bilinear »